![]() Joe Skrebels is IGN's UK Deputy Editor, and he is very much into the idea of Rocketball. The beta will come with 6 characters to try (each with different rocket types and special abilities), six maps and five modes, ranging from knockout PvP to a co-op PvE horde mode to Rocketball, which sounds a lot like rocket-assisted football. There's no firm release date as yet, but an initial closed beta will run from May 23-29, and you can sign up to be a part of it right now. Boosted by a great deal of support from colleagues across the industry and our partnership with Nexon, we’ve realized our vision for Rocket Arena.” Nexon and Final Strike Games Reveal Rocket Arena, Entering Closed Beta May 23rd. "Over the last 3 years, we have grown to become a team of 45 industry veterans with experience from dozens of major studios. Nexon America, in partnership with veteran-led development studio, Final Strike Games, is bringing its brand new first-person multiplayer shooter Rocket Arena. "FSG began in a small office inside a seaplane hangar with one focus: Multiplayer," Franklin explains. Rocket Arena marks Final Strike Games' first project, but it comes with some shooting pedigree - two of its studio leads have worked on the Halo series, while other staff have lent their talents to the likes of Doom 2016 and Just Cause. You can check out a first trailer above, and a gallery of screenshots below: The result is an accessible 3v3 shooter that can scale up to be a highly competitive FPS.” Rocket Arena is an intricate shooter at its core, complete with a marvelous world, colorful characters, and ridiculous rockets, said Kevin Franklin, Founder/CEO of Final Strike Games. ![]() Our input tuning, projectile networking, and hit detection are balanced with feedback from our internal test team, made up of pro players and the professional Korean eSports team Element Mystic. ![]() “Rocket Arena’s matches take place as part of the Rocket Championship Tour on the mysterious World of Crater, where just about everything is made from or powered by rockets." Final Strike CEO Kevin Franklin tells IGN. “We’ve worked tirelessly to perfect the mechanics of the game, including Rocket Jumping, Blasting, and a Return System to create, ‘The shooter where no one dies’. ![]()
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